![]() ![]() Both characters have to contend with a devastating explosion that occurred several months ago on the USS Resolute that left many crew members dead. The narrative features two main protagonists who begin on opposite ends of the chain of command on the USS Resolute: First Officer Jara Rydek and Engineer Carter Diaz. It takes two Carter Diaz starts off as a regular engineer in the lower decks. More than a few Trekkies will be able to point out some errors, but by and large, Resurgence captures the tone and the particulars of the Star Trek series admirably. Notable returning characters like Ambassador Spock and Commander Riker feel authentic, and all the jargon about ionic interference, hyperspanners, and quantized crystallization fit well when mentioned in the dialogue. But I still came away impressed with the amount of detail and care that went into the cameos and the ship's set design. I would consider myself a casual fan of the franchise, having watched a lot of The Next Generation and Deep Space Nine as a teenager. More importantly, the game feels like you're experiencing a full story arc of Star Trek episodes. It's about making pivotal choices and seeing how they impact other characters and, ultimately, the ending. The game has some minor exploration, a lot of quick-time events with fairly easy button prompts, more than several mini-games, and a few puzzles using the familiar Tricorder. The narrative is spread throughout 40 chapters, with most lasting about ten to fifteen minutes, so there are plenty of cutscenes and content to get through. Star Trek: Resurgence plays like a typical Telltale game if you had to get through all five episodes in one go. A shining star Jara Rydek fills in the vacant First Officer position on the USS Resolute, but not everyone is pleased by this. The outcome is a decent narrative-based adventure that largely feels authentic to the series and has plenty of dramatic twists and turns, though there are many places where the game isn’t as polished as it could be. I didn’t mind that the game was delayed several times from its original spring 2022 release date, because it was important that it felt finished for the sake of future Star Trek games. When Dramatic Labs, a studio with over 20 developers who once worked at Telltale Games, first showed off the reveal trailer for the game back at the 2021 Game Awards, I was cautiously optimistic. Tl dr: you're better off watching a playthrough on YouTube than wasting your money on this.Star Trek: Resurgence is a game I wanted to succeed just on paper, as there hasn’t been a high-profile Star Trek game in the last five years. The puzzles are simple and mostly just a break from the story and the minigames like flying a shuttle or firing a phaser are not nearly as exciting as you'd expect them to be. The gameplay is really bad, made of many stupid minigames that don't feel good to play and mostly ruin the narrative flow of the story. The characters are okay, alternating between the outsider first officer and a Boimler-like lower deck engineer, which is great to present the classic A/B plots and keep everything intertwined but neither are particularly interesting. The plot seems to come from a generic sci-fi story with Trek elements added to it, so much so it relies on space anomalies to cripple the ship's abilities and universe technologies from being used. Mind you new does not mean innovative or necessarily creative, this feels like the same kind of story that you would find in out Trek games like Hidden Evil. That said, I do not recommend it unless you're a big Star Trek fan desperate for a TNG-era style story that is new. This game is fine, it's not particularly bad or good. ![]()
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